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variable client sleep time

Amy Blank requested to merge feature/client-sleep-time into devel

Description

  • Made client sleep time able to be set in the constructor
  • Increased sleep time in BurtBackgroundMonitor to reduce CPU usage

with thanks to @jw for figuring this out.

I'm confident that the Background Monitor can handle this because odometry messages come once every 10 seconds. Need more testing of effects on the haptics and stability before deciding whether to do this in games.

Reviewers

Edited by Josephine Wall

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