Rotation Test
Description
Added a small Sandbox program for testing calculations of 2D and 3D rotation/orientation. This program tests the use of quaternions to set 3D rotation in real time, as well as the spherical linear interpolation (SLERP) implementation. I wanted a concrete demonstration that this was working correctly, and we can probably build off of this when we need to test things for AirCradle.
Copied over some of the CoordinateFrame.cs code from BurtSharp extensions since it made sense to use here. The CoordinateFrame classes are copied from GeometryBase classes, but only concerned with representing Cartesian coordinate axes so there is much less overhead.
What to focus on
- Is RotationTest program correctly assigning 2D and 3D orientation and computing SLERP (using the guidance mode)
Edited by Craig McDonald