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UFE Updates

Craig McDonald requested to merge feature/signal-updates into devel-ufe

Description

This merge request contains:

  • A miniature overhaul of the Signal, Derivative, Integral, Filter, and CircularBuffer classes that I previously introduced. Mainly to have more of them handle a variable time step.
  • Clean up of some of the unit tests folder
  • Various bug fixes needed for UFE
  • Added comments to parts of the code that were missing documentation

UFE Bug Fixes and New Features:

  • Firmware version checks for LCB and/or UFE features are now done centrally by the RobotClient
  • The DisturbanceObserver intialization now works properly not just in the DisturbanceObserverTest program but also when running a game (no null pointer exceptions!)
  • The direction of the UFE forces displayed in a game are correct: Guidance/Resistance/Locking forces were not showing up in the right direction
  • The UFE includes forces from interacting with the safety walls and other safety systems (like cartesian velocity damping)

What to focus on

  • Run the SignalProcessingTest and use the plotSignalProcessingData.m octave script to analyze the data.
  • Use the MovementAnalysisTest to retest tool odometry, work, and user effort.
  • Use the DisturbanceObserverTest to retest disturbance force estimate. Look at the effect of toggling user gravity compensation.
Edited by Craig McDonald

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